2013年10月25日星期五

project week 6

Since next week is first prototype, so my main focus is to get the game to be playable. I have finished some models already, I will integrate them from Maya to UDK and create a simple terrain in UDK. I will install a flying object instead of a dragon. The challenge for me is lower the geomerty shapes while maintaince the quality of the models. For the game mechanism, besides installing a flying object, I will need to create dragon balls as the target and a timer to count the time. The buildings so far I have several small houses, main wall, a bridge, a temple, a hall, a pavillion and some decorations. I think they are enough for first game prototype and I think the main focus should be on UDK. Solo project provides more flexibility for me and I can always modify my project base on my technique and time management, even though I will have challenges as well, but I try to accomoplish the main goal - a playable art game.

2013年10月20日星期日

Project week 5

I have settled down my project art direction and project logs this week. After learning some basic knowledge of UDK, I realized that I can not simply import the whole scene from Maya to UDK. In order to speed up the game, I must reconstruct the buildings and terrain by UDK. From technology aspect, the challenge is how to reduce geometry shapes and maintance the quality of production. I have finish the basic layout of my scene by using Maya, now I think I must get rid of Maya for a while and try to build a basic terrain by UDK. For a solo project, I think I have more flexibility to take decision, however, I will have more challenge for solving technology problems.