2014年3月14日星期五

project week 3

This week, I have created a small water town. The water town is small but should be interesting for gamer. The water town has resident houses, hotel, restaurant, boat, bridge and fisherman house. The dragon would fly over the water town and player would be able to get the whole perspective of the town by controling the dragon.

All the streets of the town was built aside the rivers and streams, and the streets link to the bridges. There are ancient structures standing nearby the river, great scenery will be seen from those structures. The most funny thing is that the convenient transport is not vehicle but small ships.

I try to keep the buildings to be low polygon and mark them with different colors. The purpose for that is I must export them in to smal pieces and compose them again in UDK.






2014年3月13日星期四

project week 2

This week, I will continue to work on the level design, I try to emulate the environment and architecture of a water town in East-Southern China.

 Zhouzhuang is one of the most famous water townships in China, situated in Kunshan City which is only 30 kilometers (18 miles) southeast of Suzhou. It is noted for its profound cultural background, the well preserved ancient residential houses, the elegant watery views and the strong local colored traditions and customs.

Zhouzhuang is surrounded and divided by lakes and rivers, 14 stone bridges cross the rivers, showing distinctive views of the water-town. Twin Bridges which comprise Shide Bridge and Yongan Bridge are the most famous and is considered the symbol of Zhouzhuang. I think this piece of environment would improve the visual enjoyment of my level design quite a lot.


 

   

 

2014年1月14日星期二

project week 1

For this new quarter, I want to continue my project and refine my work. I will finish the modelling and insert functional game mechanism. I'm not sure if I control the dragon for shotting or just getting close to object. For animation part, I want to keep it simple, so I will just flutter its wing and tail. Since the focus of the game is on art, I think it will be enough for the game play.

For the level design, I will expand it and add more buildings to the level, the layout would be different from the prvious one.


2013年11月21日星期四

project week 10

Today I finished everything, I have made a new dragon, add new material to my scene and gave presentation to entire class. It was good experience to gather suggestions from other students since I work on solo project, I need get feeback from the class from time to time. I have basic models, the dragon and some example of texture. The dragon now looks like Chinese style and the dominate color would be gold. For the texture I think I would use red and white mainly plus other light/warm color. For next quarter I think the priority would be the animation of dragon, I need the dragon to be able to fly and shoot. I think so far the progress is satisfied, I had some minor technique issues and with the help of professor, I had solved them. I hope the game would be playerble by the end of next quarter.

2013年11月15日星期五

project week 9

This week I was working on the dragon, I use butterfly for the texture of dragon. i have tried to integrate the dragon in to my UDK scene, the problem is I must create double sided plane, because UDK can not display double side so Professor suggests to me that I should create double sided wing in Maya. For the terrain, I tried to use terrain editor but it did not work very well, so I will use environment editor instead of terrain editor. The timer I have basic setup in kismet so once the game starts, the time will cout. I think the movement of dragon I should put it on next quarter, because it is a challenge for me to finish the animation and coding. However, I will try to make a video to show my environment and dragon. The video would be around 20-30 seconds and it will provide viewer the whole perspective of my game.

2013年11月13日星期三

project week 8

Last week I have finished half of the models and I have a basic setup of the scene. I have arranged those buildings on corresponding location and they look not bad so far. I think the scale is also accurate because I have used the in game-play function to test it. This week I was working on the teture and landscape, the texture part was a creative work for me because I can ultilize photoshop to ultilize my own talent for color and design. The landscape is also creative because I can just use the sculpture tool to dig anywhere I want. Besides texture and landscape, I need a timer as well, I hope I will get all the things done by the end of this quarter.

2013年11月3日星期日

project week 7

This week I have integrated the scene from Maya to UDK, I have the basic terrain and environment. The challenge is the set those models apart in Maya and compose them again by UDK. I have to mark down those components in UV map and use the shooter in UDK to represent my character. After this part I will concentrate on texture more because the game will look more desent with color. For the texture I think for this term maybe I would use the texture editor of UDK but I should create my own texture for next term.