2014年3月14日星期五

project week 8

This week I was working on UDK of those static meshes. I have figured out how to reduce poly counts to avoid lagging.

I want to import well polished models and use a varriety of different meshes, however, it has caused a little bit lagging. Therefore, I try to replace some of the different meshes with ones I use more frequently in the level. It might not look as nice, but I can use normal map and specular map to make it look different. 


Normal maps allows me to keep my file size within my budget, while still being able to have assets that look like complex 3D models with the kind of detail I want.Using normal maps can save me a lot of time as well. With CrazyBump I can actually adjust  normals to show more or less detail from the reference image.





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