This week I have integrated the scene from Maya to UDK, I have the basic terrain and environment. The challenge is the set those models apart in Maya and compose them again by UDK.
I have to mark down those components in UV map and use the shooter in UDK to represent my character. After this part I will concentrate on texture more because the game will look more desent with color. For the texture I think for this term maybe I would use the texture editor of UDK but I should create my own texture for next term.
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