My game is First-person perspective shooter game. The player
experiences the action from the back of dragon. The dragon can shoot from a
wide range and fly all over the scene. However, I would like the player to
enjoy the game art meanwhile, therefore, I would give player a significantly
long reaction time and there would not be any enemies to fight back against the
player.
Despite my game is a combination of art game and shooting game
rather than a pure first person-shooting game, there are many shooting games
could be good inspiration for the style and level design such as Call on Duty and Battlefield. Even thought the art style of these games are different from mine, but they provide me good examples for the design of game terrain.
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