Game industry research
China's video game industry brought in $13 billion in revenue in
2013, a 34% increase over 2011's $9.7 billion figure.
Client-based PC games: 64.5% of revenue
totaling with approx. $8.7 billion
Browser game: $2 billion
Social game: less than $1 billion
Domestically developed games: 30%
year-on-year growth, with $7.8 billion
Console games: only generated $15 million
in total revenue, but China began to reconsider to end the ban on the sale of
game consoles
Online game market: represented more than
90 % of the $9.7 billion revenue, with $9.1 billion, while mobile gaming
brought in only $520 million.
The Chinese game market will grow to $21.7
billion by 2017 with a projected annual growth rate of 12.4 %.
China’s game industry is booming and has a large demand for game designers. I believe client-based PC online games would play a
significant role in next 5 years because despite largely being manufactured in
China, console games are not allowed to be sold. Even though mobile game is
fastest-growing part of the market, but it still has a long way to go to unseat
more traditional platforms in China. Social game’s market share is still low
but it has great potential to grow.
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